Following assets were made in Collaboration with the team and artists at Tipping Point Studios
Programs used: Maya 2024, Substance Painter, Unreal Engine 5

Humvee

Responsible for the following:
- Base Humvee optimization pass
- Humvee UV/Textures
- Modeling/Texturing soft top variation
- Modeling/Texturing open bed variation
- Separating model into interactable components
- Creating interactable Blueprint for use by animators

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UH-60 Blackhawk

Responsible for the following:
- Creating textures and materials for the existing Helicopter Model
- Adjusting Model to create a crashed state
- Creating Textures and Materials for the crashed state

Arctic Gear

Responsible for the following:
- Creating textures for Arctic variations of Gear and Aid Bag
- Adjusting and Skinning the Arctic Gear for female characters

M1081/M1085/M1093 Trucks

Responsible for the following:
- Adjusting the base M1081 model to create M1093 and M1085 models.
- Adding seating models/textures to the beds of all Truck variations

M997 Truck

Responsible for the following:
- Creating textures and materials for the existing M997 Model
- Modeling the interior of the Vehicle
- Creating interactable Blueprint with lighting for use by animators

Sedan

Responsible for the following:
- Creating materials for the existing Sedan Model
- Separating the doors/trunk with additional modeling to seamlessly correct missing door segments
- Correct Textures for the model adjustments
- Creating interactable Blueprint for use by animators

ZOLL Device

Responsible for the following:
- Processing scan model and texture data
- Adjusting Model for interactions
- Adjusting Texture to match instructional materials
- Creating Unique Materials for interactable screen.

ProPaq Device

Responsible for the following:
- Processing scan model and texture data
- Adjusting Model for interactions
- Creating Unique Materials for interactable screen, and interactable buttons.
- Creating spline meshes with ports for use with animation.

Medical Exam Table

Responsible for the following:
- Creating textures and materials for the existing exam table model
- Separating interactable segments of the existing exam table model
- Model interactable components (Support bars, Interior under cushion, Leg stirrups, and Stool)
- Model variations of cushions for seated/laying down states
- Creating interactable Blueprint for use by animators

Misc. Uniforms

Responsible for the following:
- Altering MetaHuman and Marvelous Designer clothing for use with UE5 MetaHuman Skeletal Meshes
- Modeling/Texturing regalia for uniforms
- Creating textures and materials
- Skinning clothing meshes