Following assets were made in Collaboration with the team and artists at Tipping Point Studios
Programs used: Maya 2024, Substance Painter, Unreal Engine 5
Humvee
Responsible for the following:
- Base Humvee optimization pass
- Humvee UV/Textures
- Modeling/Texturing soft top variation
- Modeling/Texturing open bed variation
- Separating model into interactable components
ββββ
ZOLL Device
Responsible for the following:
- Processing scan model and texture data
- Adjusting Model for interactions
- Adjusting Texture to match instructional materials
- Creating Unique Materials for interactable screen.
UH-60 Blackhawk
Responsible for the following:
- Creating textures and materials for the existing Helicopter Model
- Adjusting Model to create a crashed state
- Creating Textures and Materials for the crashed state
Arctic Gear
Responsible for the following:
- Creating textures for Arctic variations of Gear and Aid Bag
- Adjusting and Skinning the Arctic Gear for female characters
M1081/M1085/M1093 Trucks
Responsible for the following:
- Adjusting the base M1081 model to create M1093 and M1085 models.
- Adding seating models/textures to the beds of all Truck variations
