Rogue Co. Game Page here: Fisti-Fluffs | Rogue Games Inc

As the Project Lead and Developer, I touched all aspects of Fist-Fluffs,
Below are breakdowns of a few examples from the game.
Feel free to reach out about any questions!

Fisti-Fluffs Shaders

Object Master Shader

Master material instanced for most objects and background assets.

Material is a grid of 4 quadrants where colors are set by instances in engine. Grid is created by a 2px by 2 px texture, using RGB and Black to separate the 4 quadrants

Mesh UV’s are set to the quadrants to allow for quick authoring and adjustments in editor.

Material Features:

- Panning shine for interactable objects

- Damage portrayed with desaturation and scratch detail

- Switch Parameters for disabling, interactive shine and damage to reduce base shader passes

Material Blueprint Graph
-Includes Custom Material Function for scaling and overlaying cat scratches

Cat Master Materials

Stylized Paint Shader

Post Processing shader created for use in match photo mode