Rogue Co. Game Page here: Fisti-Fluffs | Rogue Games Inc
As the Project Lead and Developer, I touched all aspects of Fist-Fluffs,
Below are breakdowns of a few examples from the game.
Feel free to reach out about any questions!
Fisti-Fluffs Shaders
Object Master Shader
Master material instanced for most objects and background assets.
Material is a grid of 4 quadrants where colors are set by instances in engine. Grid is created by a 2px by 2 px texture, using RGB and Black to separate the 4 quadrants
Mesh UV’s are set to the quadrants to allow for quick authoring and adjustments in editor.
Material Features:
- Panning shine for interactable objects
- Damage portrayed with desaturation and scratch detail
- Switch Parameters for disabling, interactive shine and damage to reduce base shader passes
Material Blueprint Graph
-Includes Custom Material Function for scaling and overlaying cat scratches
Cat Master Materials
Stylized Paint Shader
Post Processing shader created for use in match photo mode

