Scene of Cosmic Ramen + Space Shrimp, all effects are controlled through material instances
Programs used: UE5, Maya 2025, Photoshop
Base Surface Cel Shader
Unlit surface material used as the base for the scene
Material Blueprint Graph
Custom Node Script:
float3 LV = View.DirectionalLightDirection;
LC = View.DirectionalLightColor;
SLC = View.SkyLightColor.rgb;
return LV;
Used for exposing base light vectors for use in material
Aurora Bowl Shader
Adjusted cel shader material used for the Aurora on the bowl
Material Blueprint Graph

