Scene of Cosmic Ramen + Space Shrimp, all effects are controlled through material instances
 Programs used: UE5, Maya 2025, Photoshop

Base Surface Cel Shader
Unlit surface material used as the base for the scene

Material Blueprint Graph

Custom Node Script:

float3 LV = View.DirectionalLightDirection;
LC = View.DirectionalLightColor;
SLC = View.SkyLightColor.rgb;
return LV;

Used for exposing base light vectors for use in material


Aurora Bowl Shader
Adjusted cel shader material used for the Aurora on the bowl

Material Blueprint Graph