Responsible for mesh, texture and skinning when applicable for the following assets.
Programs used: Maya 2024, Substance Painter, Unreal Engine 5

Swathe, Elbow Injury

Leg Imobilizer

Kendrick Traction Device

Ringers IV Bag

SAM Splint

Needle Kit

Containers and Cups

Medication

Medication Packaging

SAVe Device

SAVe Adapter and Mask

Jugs

Sterilization Pouch

Ewald Tubing

IFAK Pack

Wound Dressings

Medical Tubing

ID Necklace

Dragon Harness