Responsible for mesh, texture and skinning when applicable for the following assets.
Programs used: Maya 2024, Substance Painter, Unreal Engine 5
Swathe, Elbow Injury
Leg Imobilizer
Kendrick Traction Device
Ringers IV Bag
SAM Splint
Needle Kit
Containers and Cups
Medication
Medication Packaging
SAVe Device
SAVe Adapter and Mask
Jugs
Sterilization Pouch
Ewald Tubing
IFAK Pack
Wound Dressings
Medical Tubing
ID Necklace
Dragon Harness
